I saw this new Security Check Point on Engaget. Before I even read the article one game came right to mind Paranoia RPG. If you haven’t played Paranoia... play it! Its the only game were I found backstabbing and being paranoid, enjoyable. Its a fun game, with a lot to teach you about establishments.
One of the main concepts in the Paranoia game is your Security clearances Color. Your Character’s Color is a world of hurt and source of power as a Player. The world of hurt is that their is always a Color that can boss you around. Here from Wikipedia about Paranoia Security Clearances...
“The full order of clearances from lowest to highest is Infrared (visually represented by Black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by White). Within the game, infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, and those with Ultraviolet clearance are almost completely unrestricted … Higher level citizens, especially those of Blue and above, can demote and or even summarily execute lower level citizens. Security clearance is not related to competence or even authority, though there is often a correlation; clearance is instead a measure of … trust in a citizen.”

Lucky for the Player you have 5 more clones to draw from if you die...
But back to the real life Security Check Point... how is this not Paranoia. I'm so not sitting next to a Yellow when I fly. Wait, I am a Yellow, doh, I better get my clones ready next time I fly.
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