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Showing posts from January, 2014

Why PGI should hire me

Piranha Games , makers of Mechwarrior Online , should hire me as Game Designer. Why: well I’m exactly the kind of designer they need. I’m able to balance Clan tech in a way that would be fun and also keep to the feel of Clan.  So I going to take the next few weeks to show you why I should be Game Designer for Mechwarrior Online, but more importantly, how the balancing for Clan Tech should be approached. So what am I talking about? What is this Clan Tech? Mechwarrior Online is setting up for the next game release: the Clan invasion. The Clan is a warrior-based society that left the Inner Sphere to start a new colony. Now they are returning to retake the Inner Sphere to restore order. The problem is that Clan Tech is better in every way to the current Tech, Inner Sphere Tech. Better in all ways: lighter, tougher, faster, long range, you name it. Clan Mechs are a terror on the field. This has led to a massive problem for the Battletech Game system in terms of balance. T