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Showing posts from March, 2014

Redesigning Clan Tech - Part 2

Weapons, Weapons Everywhere (boy do PPCs stink) What’s the problem with introducing clan weapons to the Mechwarrior Online Game? Well, let’s look at I the Inner Sphere and Clan ER Medium Laser . ER Medium Laser Heat Damage Damage per Heat Range Tons Criticals Battle Value Points Inner Sphere Tech 5 5 1 360m 1 1 108 Clan Tech 5 7 1.4 450m 1 1 62 +40% +25% The Clan Tech version of the same laser does 40% more damage and has +25%. One improvement would a huge advantage, but two is huge. The problem with Clan weapons is there are weapon systems where there is across the board improvement in performance over the Inner Sphere weapons. Weight, firepower, cooler running, etc. Each adds up to give Clan Mechs more firepower per ton than the Inner Sphere Mechs. So the problem is: how do you balance weapons that are kilogram per kilogram better than what in the game already? Starting with Mr. Inouye’s Post , On the ER Large Las