Skip to main content

Posts

Showing posts from 2014

MWO AC/2 Nerf

Today Mechwarrior Online nerfed the AC 2 . Basically why? Well I have the following suspicions. Mechwarrior online held two tournaments lately Mediums verse the World and Faction Challenge . In that they had rewards for the top players that scored highly on their formula. Guess what, there was cheating . Thats not really a surprize. But I’m sure something came out of that investigation, into how people cheated and what were truly successful players. To what lead that success was most likely that it was the AC 2 was the weapon of choice. I didn’t play in the Faction Challenge. I did do a lot of analyst competing in the Mediums verse the World. Best results, Shadow Hawk, 3 AC 2s and nothing else. Rank 139, sadly only top 5 won. I was only 700 points away from the winner. Now I’m old and my APM sucks these days. I’m sure if I was 25 again and put more time into the game, I would of been in the top 5. But who cares when there were numbers to crunch! I took di

Redesigning Clan Tech - Part 2

Weapons, Weapons Everywhere (boy do PPCs stink) What’s the problem with introducing clan weapons to the Mechwarrior Online Game? Well, let’s look at I the Inner Sphere and Clan ER Medium Laser . ER Medium Laser Heat Damage Damage per Heat Range Tons Criticals Battle Value Points Inner Sphere Tech 5 5 1 360m 1 1 108 Clan Tech 5 7 1.4 450m 1 1 62 +40% +25% The Clan Tech version of the same laser does 40% more damage and has +25%. One improvement would a huge advantage, but two is huge. The problem with Clan weapons is there are weapon systems where there is across the board improvement in performance over the Inner Sphere weapons. Weight, firepower, cooler running, etc. Each adds up to give Clan Mechs more firepower per ton than the Inner Sphere Mechs. So the problem is: how do you balance weapons that are kilogram per kilogram better than what in the game already? Starting with Mr. Inouye’s Post , On the ER Large Las

Redesigning Clan Tech - Part 1

Balancing Mechs and their features Before we go over some points by Mr. Inouye post, I like to start with a newer post by David Bradley . As a note I had this post done last week, but I updated it to directly talk about the newly posted points. Sadly I wish I push the publish button last week... oh well. In the latest post I found many of their points, well not right. Its really important before looking at each the points in Omni mech post that we have an overall design goal with Clan Tech. This is really important. Why build an overall design theme/goal? Mr. Inouye points out : “Clan Technology was initially implemented in BattleTech Table Top rules as a base around a new breed of warriors that adhered to a certain set of combat “rules”. The term “zellbrigen” refers to a style of combat which restricted the type of activities a MechWarrior would do during a fight. MechWarrior Online does not include this rule set for two main reasons. First off, it is a rule set that n