Balancing Mechs and their features Before we go over some points by Mr. Inouye post, I like to start with a newer post by David Bradley . As a note I had this post done last week, but I updated it to directly talk about the newly posted points. Sadly I wish I push the publish button last week... oh well. In the latest post I found many of their points, well not right. Its really important before looking at each the points in Omni mech post that we have an overall design goal with Clan Tech. This is really important. Why build an overall design theme/goal? Mr. Inouye points out : “Clan Technology was initially implemented in BattleTech Table Top rules as a base around a new breed of warriors that adhered to a certain set of combat “rules”. The term “zellbrigen” refers to a style of combat which restricted the type of activities a MechWarrior would do during a fight. MechWarrior Online does not include this rule set for two main reasons. First off, it is a rule set that n...
Musings of a Game Designer and a Programmer, Too bad they both are the same person