Playing Mechwarrior Online , I’m reminded of how dated and unbalanced some the elements of Battletech can be. One element that bugs me the most is the Autocannon/2 . Only dealing 2 damage for a weight of 6 tons... 6! that’s not including ammo. The Autocannon/20 which does 10 times more damage weighs in at 14 tons. Lets look at the numbers... Weight Damage Damage per Ton AC\2 6 2 0.333 AC\5 8 5 0.625 AC\10 12 10 0.833 AC\20 14 20 1.428 Machine Gun 0.5 2 4.000 Heavy Machine Gun 1 3 3.000 0.333 Damage a ton? How’s that a useful weapon? Yet a Machine Gun , that does the same damage, is 4 Damage a ton... hmm. Solution, make the AC/2 3 tons, and 2 critical slots. At 3 tons it becomes 0.666 damage per ton, a little better than the AC/5. Now it’s a weapon you want to mount. More, it’s a weapon than can be mounted on light mechs. When your mech weighs 20 to 25 tons total, having 6 tons for a weapon and 1 ...
Musings of a Game Designer and a Programmer, Too bad they both are the same person